As the production phase continues, we've established a handful of minigames that will form the core of our experience. One of my features is the dice minigame...
Hello Everyone, This week's technical development devlog will be shorter this time around. My side of production handles how the player interacts with the envir...
Learning and Improving Rose Lazuli Last devlog, I talked about how I created a playtest protocol for my team to test a few metrics. Unfortunately, the actual pl...
My Ordinary AR LIFE Beta Dev Log by Braeden Hammill ________________________________ Opening Remarks Development of My Ordinary AR Life has felt chaotic, with l...
Hello everyone! It's time for another development update on My Ordinary AR Life . We've been refining interactions to make the world more immersive and engaging...
The past few weeks, I've been working on a few things related to audio. I found some pretty neat SFX from freesound.org and Soniss' free GDC audio bundle archiv...
My Ordinary AR LIFE Alpha Dev Log - Designing Minigames and Creating Assets Devlog by Braeden Hammill __________________________________ Designing the Minigames...
Post by Rose Lazuli The Problem: How do we Playtest? This week, the team wanted to start playtesting so we could validate some ideas. While the team had been pu...