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Building a turn-based minigame with an 'NPC'
As the production phase continues, we've established a handful of minigames that will form the core of our experience. One of my features is the dice minigame...
Hudson Steele: Dev Log 3 - Quality Controls
Hello Everyone, This week's technical development devlog will be shorter this time around. My side of production handles how the player interacts with the envir...
Rose Lazuli - Production Devlog 3: Learning and Improving
Learning and Improving Rose Lazuli Last devlog, I talked about how I created a playtest protocol for my team to test a few metrics. Unfortunately, the actual pl...
Dev Log 3 - HUD Animations and Mini-Game Progress
My Ordinary AR LIFE Beta Dev Log by Braeden Hammill ________________________________ Opening Remarks Development of My Ordinary AR Life has felt chaotic, with l...
Dev Log 2 - Virtual Environment Interactions
Hello everyone! It's time for another development update on My Ordinary AR Life . We've been refining interactions to make the world more immersive and engaging...
Devlog 2 - Audio Implementation
The past few weeks, I've been working on a few things related to audio. I found some pretty neat SFX from freesound.org and Soniss' free GDC audio bundle archiv...
Devlog - Designing Minigames and Creating Assets
My Ordinary AR LIFE Alpha Dev Log - Designing Minigames and Creating Assets Devlog by Braeden Hammill __________________________________ Designing the Minigames...
Rose Lazuli - Production Devlog 2
Post by Rose Lazuli The Problem: How do we Playtest? This week, the team wanted to start playtesting so we could validate some ideas. While the team had been pu...

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